Yukichigai Unofficial Patch Yup V7.2

Posted : admin On 12.01.2020
  1. Yukichigai Unofficial Patch Yup V7.23

Contents. Introduction Fallout New Vegas has been out for a number of years now and there is a truly amazing community that has supported the game with really creative mods since the game's release.

This guide will help make New Vegas look as good as possible with the idea of compatibility in mind so that users may use it as a spring board for a larger mod setup. With that in mind, New Vegas is old enough that only the Ultimate Edition will be supported, so all DLC will be required. Also, this guide will be made for people using Mod Organizer as their main mod manager, but Nexus Mod Manager will be needed for part of the installation and Wrye Flash NV can be used to generate a Bashed Patch.

Yukichigai Unofficial Patch Yup V7.23

Users already familiar with and will notice that this takes queues from both styles of guides. The presentation of this guide will look more like Skyrim Revisited, but the mod choices will stick close the STEP Mandate. Additionally, there will be pages for using different mods that add new gameplay elements, items, and quests at later date when this guide is more developed. While going through the guide remember that this is merely a working version v0.1 and is quite far from completion. There is also a forum to post any questions that might arise, and it is also encouraged to make suggestions there or by sending a private message. This guide will probably never be the size and scope of the STEP guide, but the current mods listed work together without compatibility issues. The guide is listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and that no mods are missed.

Keep in mind that there are very specific directions to install the interface mods and that those directions are very important to make sure that there no problems when starting New Vegas. What this guide is still lacking.

All the INI tweaks needed. You are on your own for all but the DarnUI INI tweaks. Mods, there will be more. Post install instructions are lacking.

Texture optimization. DDSOpt works for FNV, but evaluation is needed for textures that cannot be optimized.

There will be Fallout style graphics added and maybe a Fallout background, if that is even possible. Pre-Installation Checklist Make sure that everything is ready to install before proceeding with this guide. Make sure Fallout New Vegas directory is clean from any other modding previously done. A good way to make sure is to delete everything in the New Vegas folder except the Data folder.

Now open the Data folder and delete everything that is not a vanilla ESM or BSA from New Vegas or the DLCs. Now go to New Vegas in Steam and verify game cache and Steam will download all the necessary files. Delete the Fallout.ini and FalloutPrefs.ini from My Games in the Documents folder and start the Fallout launcher so new ones can regenerate. This will allow the INIs to revert back to vanilla before starting. Set the Fallout New Vegas launcher settings to max for the system being used to play the game.

Fallout New Vegas should be able to perform well on any modern hardware. Utilities There are a few tools that are necessary to mod Fallout New Vegas and should be downloaded and installed be for any modding starts.

Author: The BOSS Development Team. Version: v2.1.1 BOSS is the best way to sort the load order of any plugins for all the Bethesda games. Without it the community would be lost.

There is a drop down menu that allows switching between different games, so a different installation for New Vegas, Fallout 3, Oblivion, or Skyrim is unnecessary. Author: Surazal. Versions: v6.6.4 Opens up BOSS userlist functions not available by using BOSS alone. Creating custom load orders or adding plugins not yet part of the masterlist is much easier with BUM. Author: ElminsterAU. Version: v3.0.31EXP It would really be impossible to have a heavily modded game without this amazing little tool. Essential for anyone wanting to mod a Bethesda game.

Author: Tannin. Version: v1.0.7. Installation: To use MO for multiple games it must have multiple installs in different locations. It is recommended to put each install of MO into the game directory of each game that it will be installed for. For New Vegas, it should go into./Steam/steamapps/common/Fallout New Vegas. MO is a powerful mod manager that does not install mods into the game's data folder like other mod managers.

Instead MO uses a virtual directory which gives modders the ability to switch between profiles very easily without having to install and uninstall mods. For more information, see the. Author: Nexus Mod Manager Team. Version: v0.47.5 Nexus Mod Manger supports most of the games on the Nexus websites with only one installation of the manager. This mod manager is usually not supported by any STEP project, but for this guide it must be used for combining interface mods xml files with Unified HUD. Author: valda. Version: v15.4.

Installation: This program is optional. To install Wrye Flash NV, WryePython04a must be installed. Install the following:. If any version of Wrye Bash/Smash/Flash is already installed then these files might not be needed.

Now extract the Wrye Flash NV archive to your Fallout New Vegas directory so that the Mopy folder is the Fallout New Vegas folder. Wrye Flash NV is only going to be used for its Bashed Patch abilities to merge mods or parts of mods to increase compatibility while using many mods. It can be tricky to get installed, so this is not absolutely required for using this guide. Extenders Fallout New Vegas will need to take advantage of a couple extenders to open up functionality for certain mods.

Author: Ian Patterson, Stephen Abel and Paul Connelly. Version: v4.2 beta2. Installation: Download the v3beta2. Extract the files into the Fallout New Vegas folder, NOT into the Data folder. The src folder and text files are not needed.

Without NVSE many mods that add incredible features to New Vegas cannot be used. This is an essential mod for any gamer.

Author: MonochromeWench. Version: v1.6. Installation: Download and extract the archive into the Fallout New Vegas folder, NOT into any other folder. Fallout New Vegas only allows for 2 GB of RAM to be accessed by the FalloutNV.exe, so this will allow 4 GB of RAM to be accessed by setting the LAA flag.

DO NOT USE WITH ENBOOST Setting up Mod Organizer Now that all the programs necessary to mod New Vegas are installed, it is time to set them up for installing mods and running New Vegas with Mod Organizer. Start MO and click the Configure Profiles button, it is the icon that looks like an ID card. Now highlight the Default profile, make sure Archive Invalidation is checked, and click Copy. Rename the profile to the desired name, for this guide it will be referred to as NVEP, and click Ok, then Close. This procedure can be repeated for copying any profile in the future. Setup Mo to download mods from the Nexus, follow the directions provided on the.

Click the Executables icon, it looks like two gears, and set up the programs that will be run from the MO launcher using directions from the. For this guide add: BOSS, BUM, fnv4gb.exe, FNVEdit, and Wrye Flash. Only add the Construction Kit if necessary. Set up optional settings as desired:. Click Settings, the icon with two tools on it. Choose style, language, mod folders, customize mod categories among other things.

V7.23

Mod Organizer should now be installed and properly set up for modding from this point forward. Installing with Unified HUD The interface section will be broken up into two sections. The first one will be installed with Nexus Mod Manager and then the mods will be imported into Mod Organizer. The second set will be installed with Mod Organizer (MO) as all other mods would be after the Fixes section.

Nexus Mod Manager Section For the following section it is required to use Unified HUD to combine the XML files to get the require effects from each mod and Nexus Mod Manger (NMM) is the mod manager that supports the installer for Unified HUD. Install these mods in the specific order they are listed as well. After installation the mods will be imported into Mod Organizer and then uninstalled. Do not run NMM through MO, it will not work. Open Nexus Mod Manger and go to the mods tab. Make sure the following mods are in the NMM mods folder before starting NMM.

They need to be in the NMM mods folder to be installed by NMM. Author: Darn. Version: v04beta Even though this mod never made it out of beta it is still complete enough to be used for all interface text. Author: Pelinor. Version: v1.5. Requirements: NVSE This mod will allow other mods to have advanced functionality by accessing the in game menu for customizable settings. Project Nevada would be installed right before this mod.wink.wink.

Author: vivanto. Version: v1.3.0. Requirements: NVSE Adds hotkeys for grenade, grenade swapping, and melee attack. If going to add in Project Nevada make sure to skip this mod, since PN has a grenade hotkey feature. Author: Gopher. Version: v1.0.1. Requirements: NVSE and MCM This mod combines ImmersiveHUD, AdjustableHUD, and Primary Needs HUD into one version for easy installation.

Author: Gopher. Version: v3.7 If installing any mods not listed in this guide check this mod's Nexus page to see if those mods are supported by Unified HUD so they can be installed during this part of the installation process with NMM. Any mod that is listed on the Unified HUD page needs to have xml file date combined and that is why it must be installed prior to Unified HUD and with NMM. Mod Organizer Section Now that the last section has been installed with NMM it is time to use MO to continue. NMM can be closed now. Make sure that there are no mods currently check in MO's mod list.

If there are any files that conflict with the files being imported then MO will not import them correctly. This installation method is not the most ideal way to install these mods, but there is really no alternative to combining the HUD mods with Unified HUD Prject without manually editing XML documents, which is a nightmare unto itself. Open the NMM Import for MO, click the icon with the puzzle pieces on it and choose NMM Import. Check that all five mods from the prior section are listed and click Next. On the next screen click Copy & Delete, then No to copy over the archives. Do not copy over the archives so this procedure can be run again.

Make sure the mods in MO are listed in the order from the previous section and that they are all in the proper place so far in the guide. Right click-Information on DUINVv4. Under the INI-Files tab in the bottom left box: Right click- Create Tweak and name it 'Fallout'.